Jan 23, 2009

I was very young; that age when doing anything away from home in the evening was thrilling. There was a huge metal drum that spun so fast that the just-inked newspaper pages were a blur of streaked grey. I could feel that drum. The floor shook. The noise was enormous. I imagined that if that drum became unhinged it would tear a neat-violent path through the whole city. It was awesome, in the old sense of the word. But then I looked down at my watch. And I saw that tiny little second hand.

Tick.

The fact that those two moments could coexist was overwhelming. Almost nauseating. And I am drawn to this feeling in the same way that I can’t help biting a sore lip.

I am also wary of too much reliance on scale, particularly a reliance on iteration. Iteration is often used to bolster weak ideas. For example I once thought it would be cool to animate each letter of the alphabet. “Each letter of the alphabet” is a reliance on iteration, and without anything beyond “animation” holding the project together, I petered out at the letter “I”. The same thing holds with projects that are framed with “Don’t worry, it will be awesome once there are a lot of them (contributions, for example). This usually means the project has been inadequately framed. The best contribution projects are like fractals – the beauty/interest of the entire project can be captured in a single entry.

Notes on Scale (the explicit)
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