Showing only Notes + Links tagged collaborationon creativity, art, & design
by Casey A. Gollan


Feb 8, 2010comments

jenbee:

Seven on Seven - Rhizome

Seven on Seven will pair seven leading artists with seven game-changing technologists in teams of two, and challenge them to develop something new —be it an application, social media, artwork, product, or whatever they imagine— over the course of a single day. The seven teams will unveil their ideas at a one-day event at the New Museum on April 17th.

A pretty interesting lineup. Includes Tauba Auerbach and Evan Roth, as well as Matt Mullenweg and David Karp, the creators of Wordpress and Tumblr, respectively. The others I am not familiar with, but look cool also.

Oct 29, 2009comments

Determining aural usability

A new tool makes the connection between architectural drawings a space and the aural experience of its soon-to-be users:

A powerful tool, called auralization, is available to help make this connection. Using computer modeling and signal processing techniques, acoustical consultants can transform architectural drawings into realistic, surround-sound aural renderings of a space (an “auralization”) that allows you to “hear” your space before it’s built.

(via bobulate)

This goes well with the previously posted: The Fountainhead is Dead, about how the future of architecture is collaborative.

Oct 12, 2009comments

Lined & Unlined  » Blog Archive  » Permutations

So we’ll each make a work and place them together. Or side-by-side. Or within one another. I’d like to make a new work with glass clipframes. I’ll use the words then, clipframes and permutations. Maybe your poems in my frames? I like this idea of an accident waiting to happen. What if it’s more specific to the space itself? Because it’s quite small, it’s only a storefront. The show’s not up for long, so consider the duration. Roughness, too. And compression. Yours are modular in the same way as mine. They’re permutations, visual rhymes of each other. That’s what gives it meaning. It should be quite an empty gallery when you look at first. Yes, the gaps are what will fill it.

Semi-mysterious opening by Daniel Eatock and Rob Giampietro this Thursday, excellent!

Jul 18, 2009comments

Over the next week I need to schedule something like nine phone calls with artists living in New York, California, London, and Canada, among places and time zones. Also, I work in New York from 9am to 6pm, 5 days a week. Coordinating these phone appointments by email would be a major headache not only for me but for everyone involved. That’s where doodle.com comes in.

In one semi-cryptic sentence doodle.com is democratic, complex decision making and scheduling done right.

How it works:

  1. I decide that instead of bouncing back and forth forever on email, text, and IM between 9 people to find dates that work I will go to doodle.com and pick dates and times that work for me. (e.g. 9pm on Sunday) I set these time slots through next week, which is the period in which I want to have the conversations.

  2. I send a secret link to my doodle.com page to each of the people I want to talk to. One email is sent once to nine people.

  3. Each of the people clicks on the link, checks one of my times that works for them, and hits save. (There is no need for anyone to register at all or provide any information besides their name, but I provided my email address initially so that I get a confirmation each time someone picks a time.) Our shared time is immediately blocked off for others so that nobody else can pick it.

  4. I get a table like the one above that shows me who to call and when. No double booking. No confusion. No headaches, period.

What’s really awesome is the extensibility. Almost every function when creating the form is an option, so I was able to check no duplicates and enable timezones. Doodle.com has a separate (but similar) functionality for group voting on things like, “where should we have dinner next week?”

Not only is this an example of excellent design, it’s a triumph of technology. When technology works, and this really works, it’s fabulous.

May 31, 2009comments
Hierarchy is reinforced by exclusion; teamwork is reinforced by inclusion.
John Maeda
May 30, 2009comments

Google just killed email. Their new collaboration/communication product, Google Wave, is coming later this year. It’s hard to explain, but there’s a long, interesting video on their website.

May 11, 2009comments

For as long as I’ve known about Imogen Heap, I’ve never really been that interested in her music. That is, until I saw a video of her making it…live. I am enamored by her process.

Her music is richly layered but she is the only performer, playing all instruments and singing all vocals. To accomplish this she uses a looping machine and am impeccable sense of harmony as well as timing. In a way, she is collaborating with herself (something I thought a lot about this summer, and am reminding myself to write about soon).

If you want to see more of how she does it, another great example is this PopTech video.

(via maniacalrage)

May 11, 2009comments

I participated, tonight, in some impromptu collaborative spreadsheeting. My incoming freshman class at Cooper Union set up a real-time group editable Google Docs spreadsheet and everyone went nuts. It was wonderful and looked, for a moment, like the beauty that you see above.

Feb 1, 2009comments

John Maeda is intrigued by Mozilla’s Mitchell Baker comment — as crowdsourcing gets more popular, “the crowd” is bound to fatigue.

I don’t know whether or not I agree…

With something that is truly crowdsourced don’t you have an endless supply (the whole world) of people? How could they fatigue? When one active group gets bored or tired, another may swoop in, and the direction may change entirely. I can see how one group can fatigue, but the crowdsourced project itself theoretically doesn’t.

Jan 13, 2009comments

“At heart, I’m a designer, and designers care passionately about making sure the details are right. If you spent any time in an art-related education, you’ve experienced critique sessions. For the uninitiated, a critique is when you put your hard work on a wall in front of your teacher and peers, and they all rip the living shit out of it.

Critique sessions are rarely about suggesting solutions. In fact, to suggest alternatives would be insulting. It’d be like someone telling Picasso to make all those brush strokes blend in more. Sure, it happens, but it’s not the point. A lot of the criticism in these sessions boils down to “this isn’t working for me. Push harder.”

What team members have to know is that this is just how designers think. We come up with a million ideas, and our work is a constant stream of “no that’s crap” self-messages and iteration, which leads to, hopefully, a better design.

But what designers need to understand is that nobody likes a negative blocker, and when we attack an idea, it feels personal to the guy with the idea, and invariably leads to us being left out, which is that last thing we want.

Fortunately the solution is simple: just force yourself to come up with an alternate solution.

It’s also become a great mental exercise. When I’m tempted to write that piss-all-over-it email, I think to myself, “so what’s the solution I want to see?” If I can’t come up with one, I won’t send the email. Better to be quiet and see how things progress than to be the negative blocker guy.”

Definitely worth the whole read.

Derek Powazek - Things I Learned the Hard Way: What’s Your Suggestion?