Jonathan Harris on Cool Hunting
(Thanks, Jenny!)
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@caseyg on Twitter
Jonathan Harris on Cool Hunting
(Thanks, Jenny!)
Good software makes images that are too slick. It’s hard to get good software to make smudgy, jagged, off-color stuff. Purebred imagery is predictable. Artists often make junk and crazy mistakes but it’s a process of trial and error that leads to new styles. Good software and professional skills is a toxic combination that gets everything right the first time and inevitably leads to the best fractals — a dead end.Tim Hodkinson — Art from Pushing Buttons and Turning Dials (via bdif)
The Generative Manifesto (Curiously enough written by hand)
Attention to detail that only hand made generate work can allow. (You can go depper into structures using code.)
Realtime output and compositional control, we hate to wait. (It is inconceivable to expect nonrealtime systems to exhibit signs of life.)
Construct and explore new sonic environments with echoes from our own. (Art reflects human narrative, code reflects human activity.)
Open process, opens minds, we have nothing to hide. (Code is unambiguous, it can never hide behind obscurity. We seek to abolish obscurity in the arts.)
Only use software applications written by ourselves. Software dictates output, we dictate software. (Authorship cannot be granted to those who have not authored!)
See also, these two definitions of generative art:
Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed.
— Adrian Ward
and
Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art.
— Philip Galanter
Liza has an awesome post up full of pictures of “experimental projects in architecture with respect to digital fabrication” by architects Andrew Kudless/Matsys.
Procedurally generated patterns that resemble cities, from Substrate. The source code is written in Processing and is available. You can see the patterns form in an applet. Pretty cool. (via BLDG BLOG)
This and the other code demos on Complexification are pretty incredible and I’m always trying to reference them but forget where I saw them. So, note to self, here there are!
Fractal/Generative art by Lee Jang Sub
Is there a clue in the infinitely regressing character of such images that illuminates our perception of art?
— P.W. Atkins
(via but does it float)