Showing only Notes + Links tagged interaction
I’ve never commented on the NYT before; that was kind of fun.
This guy’s like: “Oh god, can I Like this photo of people dying in Haiti?” and all of the Old People on the NYT are freaked out and suggesting new words, such as APPRECIATE (Marco: “because it’s better to APPRECIATE people dying it Haiti, right?”), and RECOMMEND or INTERESTED (wonder what that icon would look like?).
Also this is my favorite comment:
1. You don’t have to click on the Like button.
2. Instead of clicking on the Like button, you could have written something in response to the article’s posting.
3. You could have just done nothing — no one really cares about your opinion on their Facebook page posting.
4. Who cares?
5. Get a real job.HAH. People are the worst/best.
Hah is right.
Hey, ‘Friend,’ Do You ‘Like’ My Sad Story? — NY Times
I recently “liked” a story about five people dying in an explosion in Connecticut.
I didn’t actually “like” the fact that five people had died in a terrible accident. Technically, I didn’t even “like” the story — I found the reporting and writing informative and the narrative engrossing, but not the contents of the piece. On Facebook, however, the only option I had to tell people I had read the article was to either add a comment or press the little “like” button that appears at the bottom of everyone’s status update.
The same act of “liking” something applies to the Web site Tumblr. Several weeks ago, when I visited a friend’s Tumblr Web site, at the top of the page sat a series of photos from the devastation in Haiti. There were images of dead bodies, of toppled buildings and of a child crying in the street. Yet below all of this there were a series of tiny icons with people’s names saying they “liked” this set of images.
You can also find these strange juxtapositions on Google Buzz and on the fan pages of Facebook.
Although these calls for approval have been around for a long time on social networks, they can still be jarring and confusing when this terminology is used in the wrong context.
(via infoneer-pulse)
notes.caseyagollan.com/random →
My start page for the last several months has been Google.com but I just switched it to notes.caseyagollan.com/random. Every time I open a new Safari window, I will be randomly shown one of 2,122* posts from Notes + Links. I’m thinking that it might drive me crazy, but also help me retag, improve, or delete weird old content. This appeals to me partly because I like to think of this more as a database than a “blog.”
* as of the time of writing, not including this post
My opinion of the olympics is generally in line with @joehewitt, who tweeted: “All hail the power of marketing convincing people they need to suddenly care about these obscure, dull sports once every 2 years.”
But, at the closing ceremony of the winter olympics, 20 giant “Zygote” touch-responsive glowing bouncy balls—based on open-source software—were released into the crowd. How cool is that?
Mule Design Studio’s Blog: The Failure of Empathy
Fact:
As an industry, we need to understand that not wanting root access doesn’t make you stupid. It simply means you do not want root access. Failing to comprehend this is not only a failure of empathy, but a failure of service.
In other words, the iPad is (once the geeks get over it) the computer for people who don’t really care about computers. It sounds kind of antithetical because the device has caused such strong reactions among nerdy-types, but in the long term it opens the door for designers to create mind-blowingly intuitive, user-friendly* interfaces to accomplish simple real-world tasks (think reading, drawing, organizing; not hacking).
(via jenbee, who must’ve been reading my mind about what I was about to post)
* Where have we all heard that term before? It was, forever—and maybe still is—how most people describe the difference between Macs and PCs. Now “more user friendly” is the reason to switch from laptop to iPad.
A new class of content for a new class of device
In which Robin Sloan nails it,
Apple: you did not invent a magical and revolutionary device so we could read books in ePub format.
Think about what the iPad really is! It’s the greatest canvas for media ever invented. It’s colorful, tactile, powerful, and programmable. It can display literally anything you can imagine; it can add sound and music; and it can feel you touching it. It’s light and (we are led to believe) comfortable in the hands. The Platonic Form of the Perfect Canvas is out there somewhere—it’s probably flexible… and it probably has a camera—but the iPad is, like, a really amazingly good shadow of that form. And this is just the first one!
So, we’re gonna use the Perfect Canvas to… watch TV shows?
Seriously: ePub?
Now, connect the dots. For all its power and flexibility, the web is really bad at presenting bounded, holistic work in a focused, immersive way. This is why web shows never worked. The web is bad at containers. The web is bad at frames.
Jeez, if only we had a frame.
Now we do.
The way [Pandora] hooked me in with the free hours made me feel like this is something I should probably pay for because I clearly value the service they are providing. Thinking about it more, this perhaps might be an interesting model for publishers. Not sure how it would work or if tracking time spent on a website is the way to go or not, but it would be interesting if content producers could come up with easily digestible measurements to show consumers how much they value the service or content that’s being provided. This would weed out the fickle viewers and for the power users it would make them realize how much they actually value the content they are consuming. The goal is always to hook your dedicated power users.
There are clearly some challenges to something like this, but from a psychological point of view Pandora has put me in a position where I understand how much I value their service and the great benefits I will receive if I subscribe. Regardless if I end up paying a subscription fee or not, they have made a compelling offer, and no matter what, that’s what content producers and service providers need to do. Make compelling offers and show consumers how much they value the content or service that’s being provided.
Bryan Formhals — la pura vida: You Are Running Out of Free Hours
The $6 purchase price of the McSweeney’s iPhone app comes with delivery of free iPhone formatted web content everyday forever and six months of exclusive, bespoke (designed) content once a week. It’s totally worth it. If they keep up the good job, I have no qualms about renewing for another $6 (from within the app, charged to iTunes!) when my subscription lapses…I’ve been hooked.
I jotted down some thoughts on the night of the iPad announcement about why it’s awesome but my opinions have basically been reiterated across the web. This is an incredible opportunity (big screen, touch based, app store, always online) to design interactions!
I was skimming through Apple’s iPad Human Interface Guidelines last night (Google it if you want to find a leaked PDF) and one part that struck me as particularly interesting was to let users play with your application before asking them to provide any more information than the system provides. If it’s still necessary later, do it as soon as you can, but not until the user has gotten a test drive and run into a situation that requires filling out a form—or in this case, buying a paid subscription.
One of the projects I’m currently working on is translating a piece of music into a color relationship, but I’m having trouble unpacking the dense composition.
I was looking for a specific musical analysis tool that I wanted to use today but I couldn’t find it, so I decided to take a shot at building it for myself. It’s a super-simple Processing app (tentatively given the imaginative title of “soundline”) that augments note-taking for time-based media.
How it works
- Tape a blank piece of paper to the wall.
- Set up a projector to project the soundline interface onto your sheet of paper.
- Select the audio that you wish to work with.
- Press play, listen, and start taking notes or doodling as the projected line and timecode scan from left to right, in sync with the exact duration of the song.
Why use it?
- Imagine that the paper represents the song as a timeline from the start (on the left) to the finish (on the right). The soundline helps you place your notes and doodles in the linear context of the song.
- Want to remember a specific musical transition or recurring pattern? It’s easy and totally painless to capture the tiniest details and then return to them later. Simply make a dot or hatch mark on the page and write or draw a short reminder. When you want to return to this point to study it further, just use your computer to scrub through the song until the soundline is touching the mark. Hit play and observe your notes in sync with the sound.
- Write, draw, paint, use different colors, paste stickers, draw connections, use graph paper. The possibilities are endless.
- If something isn’t specifically related to a point on the timeline, nothing is arbitrarily stopping you from noting it anywhere you want at any time.
- The simple animation transforms your blank piece of paper into a time-based notepad that allows for densely layered, unobtrusive, and organized annotating, second-by-second.
The concept is sort of like Muji’s brilliant Chronotebook, a daily planner with a clock in the center of each page, allowing you to make radial time-based notes about the day:

In fact, maybe a radial interface would be another good experiment! I’m going to actually play with this tomorrow and see if it helps me understand the song.
Interactive Video Panorama of Haiti →
CNN and a company called Immersive Media have created a 360 degree interactive panoramic video of Haiti. It’s like you’re holding the camera and can spin in any direction as the guy walks around. An incredible way to experience a place.
Use your mouse to click and drag around the video to change the view. You can also zoom in and out. Pause and explore at any time by pressing the play/pause button under the video to stop and look around. The video below was shot on Sunday, January 17, at 3:53 p.m.
(via Kottke)
Realism in UI Design - ignore the code
The button on the left is too realistic. The button on the right does not have enough details to be immediately recognizable as a button.
(via @daringfireball)
For the last two or three hundred years in human society, we have been very focused on the earth. We have been transforming the materials of the earth, and the museum has developed also over the last two or three hundred years as a temple of objects made from the earth. I’m the guy who comes in and says: ‘I’m bored with that. I don’t think it’s that interesting, and it’s not sustainable.’ Inside this temple of objects, I refocus attention to human relations.
Tino Sehgal - Making Art Out of an Encounter - NYTimes.com
(Thanks Aaron!)
Is it possible to be both playful and profound? [Tino] Sehgal is wagering yes. The moral earnestness that underlies his work would be ponderous if unleavened by humor; the games would be just child’s sport if they did not illuminate serious matters. The mixture can confuse people.Arthur Lubow - Making Art Out of an Encounter - NYTimes.com
Technology is no longer what differentiates most consumer web apps. What does is design. UI/UX design. Social design. Business model design as well.Pascal-Emmanuel Gobry - Why Tumblr is kicking Posterous’s ass (via Daring Fireball)
A system isn’t complete without the people who use it. Like it or not, people—irritable, demanding, and often distracted people like ourselves—and their goals are the point of our systems, and we must design for them.David Liddle, from Designing Interactions by Bill Moggridge, p. xii