Showing only Notes & Links tagged play on art, design, creativity and, technology

Contact Me

hello@caseyagollan.com
@caseyg on Twitter

 

For me and most of the other writers I know, writing is not rapturous. In fact, the only way I can get anything written at all is to write really, really shitty first drafts.

The first draft is the child’s draft, where you let it all pour out and then let it romp all over the place, knowing that no one is going to see it and that you can shape it later. You just let this childlike part of you channel whatever voices and visions come through and onto the page. If one of the characters wants to say, “Well, so what, Mr. Poopy Pants?,” you let her. No one is going to see it. If the kid wants to get into really sentimental, weepy, emotional territory, you let him. Just get it all down on paper, because there may be something great in those six crazy pages that you would never have gotten to by more rational, grown-up means. There may be something in the very last line of the very last paragraph on page six that you just love, that is so beautiful or wild that you now know what you’re supposed to be writing about, more or less, or in what direction you might go – but there was no way to get to this without first getting through the first five and a half pages.

Anne Lamot on shitty first drafts

I just realized I own this book but haven’t read too much of it, now I’m psyched for it again!

(via Merlin)

Dream Ball designed by Unplug Design

Specially perforated cardboard packaging can be folded into a ball for playing. All toys should be packaged this way. In the case of a massive drop of relief supplies using this packaging design, I imagine a weird field full of cardboard tumble-weeds.

(via Subtraction)

Cooper Journal: One free interaction

“One free interaction” is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the “in between” spaces, suiting users as fidgeters, communicators, and people who play with things.

Kottke points out this great excerpt from the article I posted a week ago about play.

The child initiates and creates free play. It might involve fantasies — such as pretending to be doctors or princesses or playing house — or it might include mock fighting, as when kids (primarily boys) wrestle and tumble with one another for fun, switching roles periodically so that neither of them always wins. And free play is most similar to play seen in the animal kingdom, suggesting that it has important evolutionary roots. Gordon M. Burghardt, author of The Genesis of Animal Play, spent 18 years observing animals to learn how to define play: it must be repetitive — an animal that nudges a new object just once is not playing with it — and it must be voluntary and initiated in a relaxed setting. Animals and children do not play when they are undernourished or in stressful situations. Most essential, the activity should not have an obvious function in the context in which it is observed — meaning that it has, essentially, no clear goal.

Jennifer Mather made the same points about “what is play” when she argued for octopus intelligence in her TED Talk.

Teresa Belton, a research associate at East Anglia University in England, first got interested in daydreaming while reading a collection of stories written by children in elementary school. Although Belton encouraged the students to write about whatever they wanted, she was startled by just how uninspired most of the stories were.

“The tales tended to be very tedious and unimaginative,” Belton says, “as if the children were stuck with this very restricted way of thinking. Even when they were encouraged to think creatively, they didn’t really know how.”

After monitoring the daily schedule of the children for several months, Belton came to the conclusion that their lack of imagination was, at least in part, caused by the absence of “empty time,” or periods without any activity or sensory stimulation. She noticed that as soon as these children got even a little bit bored, they simply turned on the television: the moving images kept their minds occupied. “It was a very automatic reaction,” she says. “Television was what they did when they didn’t know what else to do.”

The problem with this habit, Belton says, is that it kept the kids from daydreaming. Because the children were rarely bored - at least, when a television was nearby - they never learned how to use their own imagination as a form of entertainment. “The capacity to daydream enables a person to fill empty time with an enjoyable activity that can be carried on anywhere,” Belton says. “But that’s a skill that requires real practice. Too many kids never get the practice.”

The Frontal Cortex : Unstructured Play

“Psychologists tell us that kids who play with blocks grow up to be smarter than they otherwise might have been. But if Curtis Steiner’s “1,000 Blocks” doesn’t quite boost your IQ, it’ll certainly get you thinking.

Steiner — who owns the Seattle art gallery and souvenir shop Souvenir — painted a thousand walnut blocks with the same matching pattern and arranged them in various startling configurations. Some look like floor mosaics. A few are figurative. All are amazingly intricate. Only locals get to play with Steiner’s blocks themselves; they’re in the Seattle Art Museum’s permanent collection. But everyone can (and should) see the hundred designs that Steiner has posted online.”

(via VSL)

“1,000 identically patterned walnut blocks (like the ones spinning on your screen) were used to create the 100 photographs you are about to see.

Create your own patterns and explore the endless possibilities of this remarkable interactive sculpture by visiting:

Curtis Steiner’s “1,000 Blocks”

Part of the Seattle Art Museum’s permanent collection. Now on display on the 4th floor, Southwest corner of the new SAM”

Time lapse of a baby playing with his toys (via FrancisVachon)

Something about this video is hilarious and also inspiring, I love how the baby just rolls all around the room playing with whatever is in front of him, even if it doesn’t appear to be a toy.

I am going to have to retry rolling on the ground and playing with blocks some day soon. Maybe I will film myself in a timelapse. Hahaha.