Showing only Notes + Links tagged technologyon creativity, art, & design
by Casey A. Gollan


Feb 27, 2010comments
Feb 24, 2010comments

Flyfire

Imagine a small flying object with a multicolored light source, flying along with others, controlled in synchrony, creating a free-form display with animated light control…

Feb 20, 2010comments

The Generative Manifesto (Curiously enough written by hand)

  1. Attention to detail that only hand made generate work can allow. (You can go depper into structures using code.)

  2. Realtime output and compositional control, we hate to wait. (It is inconceivable to expect nonrealtime systems to exhibit signs of life.)

  3. Construct and explore new sonic environments with echoes from our own. (Art reflects human narrative, code reflects human activity.)

  4. Open process, opens minds, we have nothing to hide. (Code is unambiguous, it can never hide behind obscurity. We seek to abolish obscurity in the arts.)

  5. Only use software applications written by ourselves. Software dictates output, we dictate software. (Authorship cannot be granted to those who have not authored!)

See also, these two definitions of generative art:

Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed.
Adrian Ward

and

Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art.
Philip Galanter

Feb 8, 2010comments

jenbee:

Seven on Seven - Rhizome

Seven on Seven will pair seven leading artists with seven game-changing technologists in teams of two, and challenge them to develop something new —be it an application, social media, artwork, product, or whatever they imagine— over the course of a single day. The seven teams will unveil their ideas at a one-day event at the New Museum on April 17th.

A pretty interesting lineup. Includes Tauba Auerbach and Evan Roth, as well as Matt Mullenweg and David Karp, the creators of Wordpress and Tumblr, respectively. The others I am not familiar with, but look cool also.

Feb 4, 2010comments
In one of his last typewritten letters, he observes, “This machine is delicate as a little dog and causes a lot of trouble—and provides some entertainment. Now all my friends have to do is invent a reading machine: otherwise I will fall behind myself and won’t be able to supply myself with sufficient intellectual nourishment.” Nietzsche feared his own typewriter might outproduce him.
Rob Giampietro — Lined & Unlined  » Blog Archive  » Serial Series, Part 6
Feb 4, 2010comments

Mule Design Studio’s Blog: The Failure of Empathy

Fact:

As an industry, we need to understand that not wanting root access doesn’t make you stupid. It simply means you do not want root access. Failing to comprehend this is not only a failure of empathy, but a failure of service.

In other words, the iPad is (once the geeks get over it) the computer for people who don’t really care about computers. It sounds kind of antithetical because the device has caused such strong reactions among nerdy-types, but in the long term it opens the door for designers to create mind-blowingly intuitive, user-friendly* interfaces to accomplish simple real-world tasks (think reading, drawing, organizing; not hacking).

(via jenbee, who must’ve been reading my mind about what I was about to post)

* Where have we all heard that term before? It was, forever—and maybe still is—how most people describe the difference between Macs and PCs. Now “more user friendly” is the reason to switch from laptop to iPad.

Feb 1, 2010comments

Google Oops Part 2 « MiLK & toast

Megan posted these awesome images of scanning errors from Google Books. I had no idea that there are actual people wearing weird finger condoms who turn the pages.

Jan 23, 2010comments

BE
CAREFUL
THIS MACHINE
HAS NO BRAIN
USE YOUR OWN

(via brocatus)

Jan 22, 2010comments

American Pixels by Jörg M Colberg)

Adaptive compression (acomp) is a new image algorithm where the focus is not on making its compression efficient but, rather, on making its result interesting.

Another, slightly simplified way to think about this is to say that the algorithm leaves detail where needed (or desired), and compresses all the other areas.

As computer technology has evolved to make artificial images look ever more real - so that the latest generation of shooter and war games will look as realistic as possible - acomp is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time. What is more, it produces images that have spatial depth: as you zoom in you can see more and more details. acomps are designed for a wall: The viewer has to be able to walk back and forth in front of them.

Read more or see more images.

Jan 22, 2010comments

3D printing - Wikipedia, the free encyclopedia

A comparison of two ceramic art objects. The original was created by John Balistreri and then duplicated using a 3D Scanner and printed using 3D Ceramic Rapid Prototyping.

Jan 20, 2010comments

If Your Kids Are Awake, They’re Probably Online

To be honest I didn’t even read the article, but The New York Times nails it with this headline.

Jan 20, 2010comments

Love this image by Ian Baguskas, it’s a lot more sinister than it appears.

jenbekmanprojects:

Rincon Artificial Island and Pipeline, Ventura, California by Ian Baguskas

Rincon Island, built in 1958, is a man-made island off the coast of Ventura, California. Its palm trees are deceiving; infamous for its oil spills, the island is used to extract and transport crude oil to the shore.

Part of the series, Sweet Water, this imitation desert island is one of many instances throughout Southern California where artificial landscapes and environments have been built. In the course of my travels, I found places that seemed to defy both nature and reason having been transformed from desert into lush palm-tree groves, green lawns and lakes. Like the eroding Rincon Island, most of these transformations are not likely to last.

Jan 19, 2010comments
Technology is no longer what differentiates most consumer web apps. What does is design. UI/UX design. Social design. Business model design as well.
Pascal-Emmanuel Gobry - Why Tumblr is kicking Posterous’s ass (via Daring Fireball)
Jan 17, 2010comments

Andra pointed me to this video of a paper-like computer from the sci-fi show Caprica…the Hearst Skiff is getting closer but still no cigar.

See also: Mark Coleran, designer of fantasy user interfaces.

And: I was catching up on 30 Rock tonight, which is (strangely enough?) promotionally furnished by Apple, and I noticed a few design problems. The iMac that Kenneth and Jack are snooping around on has horribly faked interfaces for Photo Booth and iCal.

Also: the iMacs have a webcam built invisibly into the display, hidden behind the glass. However, subtle design does not equal comedic effect, so in the show this computer with a beautifully integrated webcam has a big, clunky prop webcam hanging off the top of it.

Needless to say I was amused and horrified by these design changes. I’m surprised that with their freakish level of control over user experience and image Apple didn’t ask the producers to change these.

Jan 17, 2010comments

Photoshop before there were computers: “The Art of Retouching and Improving Negatives and Prints” - Conscientious

Jörg Colberg points out this amazing pre-Photoshop guide to retouching with “knife or pencil.” Ha!